//save id is what comes after "savegame_" on a save file and can be //provided to make the server load that save, the save file will be //searched in the "server" folder next to the normal game save folders, //in this case the session display name, seed and other new session //customization will be ignored, moreover, when creating a new save the //save id will be filled in by the server once the session opens so to be able to //seemlesly load this save again after the first time save id = //display name is the name the session displays in the session list for new saves, //for old saves it will take the name from the save itself display name = Swift-byte.de //override for the host name that is displayed in the session list //if left blank it will use what would normally be used when hosting from this machine server name = 🙂🙂🙂 //the seed of the new save seed = Tyto //the password this session will have password =Tyto //the port that clients will connect to for gameplay steam game port = 26646 //the port that will manage server browser related duties and info //pings from clients. steam query port = 26001 //the token needed for an authentication without a Steam client //should come from https://steamcommunity.com/dev/managegameservers //for the Aska game app (id: 1898300) authentication token = 9DC53F9F401636798C203384AA966DD4 //the region to open this session on //possible options: default, asia, japan, europe, south america, south korea //usa east, usa west, australia, canada east, hong kong, india, turkey, //united arab emirates, usa south central //leave default to ping the best region region = europe //if set to true when the session is open, the world is also updating, even //without players, if set to false, the world loads when the first player joins //and the world unloads when the last player leaves keep server world alive = false //the style in which the server should save, possible options: every morning //disabled, every 5 minutes, every 10 minutes, every 15 minutes, every 20 minutes autosave style = every morning //set to normal for the standard way of playing or to custom to be able to //customize certain aspects of gameplay mode = custom //possible options: smooth, normal, rocky //only works in custom mode terrain aspect = normal //possible options: flat, normal, varied //only works in custom mode terrain height = normal //possible options: spring, summer, autumn, winter //only works in custom mode starting season = spring //possible options: minimum, reduced, default, extended, maximum //only works in custom mode year length = extended //possible options: everything from 0 (sunny) to 6 (soggy) //only works in custom mode precipitation = 3 //possible options: minimum, reduced, default, extended, maximum //only works in custom mode day length = extended //possible options: low, medium, high //only works in custom mode structure decay = low //possible options: low, medium, high //only works in custom mode clothing decay = low //possible options: off, easy, normal, hard //only works in custom mode invasion dificulty = normal //possible options: off, low, medium, high //only works in custom mode monster density = medium //possible options: low, medium, high //only works in custom mode monster population = medium //possible options: low, medium, high //only works in custom mode wulfar population = medium //possible options: low, medium, high //only works in mode herbivore population = medium //possible options: low, medium, high //only works in custom mode bear population = medium